A few weeks ago I decided to take a crack at developing Android apps using the Adobe AIR runtime. I have to say that I’ve really enjoyed the workflow but testing has been an issue since I don’t have an Android device. The emulator could use some serious performance enhancements but I made do with using it for layout purposes. Unfortunately, the real problems arose when I realized I’d want to use the camera, camera roll, accelerometer and other device hardware.
So earlier in the week I made the switch from AT&T to Verizon, ditching my iphone for the Droid X. Due to the huge demand for the phone I won’t be receiving my Droid until tomorrow, but in the meantime I’ve managed to create a little Android game that doesn’t use any mobile-specific hardware. It’s based on a little memory game that you might recognize, also my namesake. And since it’s written with AIR I can share it with you in the browser (sorry if it doesn’t fit your screen, it’s running at 800×480 which fits most high-end android phones). Just repeat the pattern and each time it will get one ‘blink’ longer. And to the Android owners it should be on the market for free once the AIR Runtime is officially released.